Sunday, October 26, 2008

ArtFutura 2008: Best Art Direction!

Today was the last day of ArtFutura show, and the winners of the videogame development competition were revealed. We are very happy to have been able to go back home having won a prize.

Here is the complete list of winners:

Best technology: Number 6
Best sound: KuKoo Kitchen
Best art direction: The Teddy Incident
Best design: Magical Gloves
Best graphics: Number 6
Most polished (?): Kukoo Kitchen

And finally, the Grand Prize was for Invasion of the Granny Snatchers.

Here is a photograph of the ecstatic Teddy Incident team rejoicing.



Of course, I post the nice team photograph, because to post a photograph in which no one is looking at the camera there's always Sergi around...

Thursday, October 23, 2008

ArtFutura 2008

According to this source here we have been chosen as finalists in the ArtFutura 2008 game competition!!

Here is the complete list with the 13 finalists and links to some videos I've been able to find:

2 Ash too Furious
Acheron
Agedya
Chickenball
Farm Games
Invasion of the Granny Snatchers
Kukoo Kitchen
Magical Gloves
Maldoror: la Mansión de las Siete Torres
Number 6
Sword Fighters
The Squad
The Teddy Incident :)

The final results: Revealed this Sunday.

Congratulations to everyone!

Edit: The official list has been made public, and there are 13 finalists instead of 12. Updated the list.

Edit: Found videos for all games.

Sunday, October 19, 2008

Bottled Water..?




It's the same video that was shown on The Teddy Incident presentation, so it's very short as I didn't want to devote much time to talk about the animation system. The presentation was about the game after all :)

A higher resolution video can be downloaded by going to the vimeo page.

Thursday, September 25, 2008

Finishing the Master

Yesterday ( actually the 23d ) we finally presented the game we've been working on for the master's.

The room was packed with people ( how many? 100+ for sure ), and the level of all the other projects was also great, so congratulations to everyone who worked hard. Sadly that doesn't mean everyone, as every group can have parasites, but I really don't want to taint my good mood with that.

From the thoughts I gathered after the talk, I think our game had a very good reception. People liked it, they thought it looked fun to play, and that is very important. But don't trust me on this one as I'm clearly biased, go make your own opinion about the game by downloading and playing.

I'll be happy to receive opinions, critics, suggestions... any feedback will be very nice!

I've learnt lots this year. Mostly numerous ways of how NOT to do things. But that's the way to learn.



I must confess that I haven't slept as well as last night for months :)

Thursday, August 28, 2008

In Between Lines of Code

When I'm taking a break from programming the game, I go ahead and relax by modeling, texturing, baking normal maps and animating for the game...


Chests will throw an item at you when you open them. Now I only need to implement items of course.

Saturday, August 23, 2008

Constructive Criticism?

Today I've been told that this blog is boring...

Harder, Better, Faster, Stronger

Actually none of those, just a little less dumb, but it's a step forward I say.

Enemies are now able to surround the player and impale him at will... the bastards will even start celebrating when they finish you off!


Sometimes it takes a little time for the last enemy to reach that final open spot though, but I think I can improve that.