Next step is take it to Mudbox and sculpt all the details there. I have only created normal maps for simple flat surfaces with Photoshop before, so I'm viewing all this as a workflow learning experience.

For those with a 3D fetish just like me, here's a wireframe screenshot ( the model ended up at 2588 triangles ).

Bonus image:

This is the face of the main character of our game ( The Teddy Incident ). You can see some concept art featuring him in previous posts.
I've been working on the character head together with one of our artists ( he has done the whole body too, but I don't have images on that ).
...I can't wait to see the little dude alive with animations, running and jumping and chopping off heads.
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