Do yourselves a favour and spend the next 20 minutes of your life watching the gameplay video at the diablo3 website
Now we just have to wait until the game comes out... aaargh!
Wednesday, June 25, 2008
Tuesday, June 3, 2008
The Update Incident
The past weeks I've been working on a level editor for our game, because it soon became pretty clear that hand editing xml files is too tedious.
There's no way in hell our artists will ever touch a text editor, and it's a good thing, because hand editing levels without any visual feedback would only lead to crappy levels.
Now we have a good enough level editor for our needs. Probably the most difficult part to get right is the transformation gizmos. I believe it's basic that artists are comfortable with the tools, and sometimes the 'it just feels right' sensation is hard to get. A little extra effort in the usability area goes a long way.
And here a WIP shot of our game. Hand-editing this level is what led to the decission to halt development on the game and focus on a level editor for a while.
There's no way in hell our artists will ever touch a text editor, and it's a good thing, because hand editing levels without any visual feedback would only lead to crappy levels.
Now we have a good enough level editor for our needs. Probably the most difficult part to get right is the transformation gizmos. I believe it's basic that artists are comfortable with the tools, and sometimes the 'it just feels right' sensation is hard to get. A little extra effort in the usability area goes a long way.
And here a WIP shot of our game. Hand-editing this level is what led to the decission to halt development on the game and focus on a level editor for a while.
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