There's no way in hell our artists will ever touch a text editor, and it's a good thing, because hand editing levels without any visual feedback would only lead to crappy levels.
Now we have a good enough level editor for our needs. Probably the most difficult part to get right is the transformation gizmos. I believe it's basic that artists are comfortable with the tools, and sometimes the 'it just feels right' sensation is hard to get. A little extra effort in the usability area goes a long way.

And here a WIP shot of our game. Hand-editing this level is what led to the decission to halt development on the game and focus on a level editor for a while.

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